Ghost
ID: Counts as three points of whatever the owning army is rolling for.
Move: Counts as four movement points.
Melee: Counts as three melee hit points.
Save: Counts as three save points.
Melee: Counts as three melee hit points.
Vanish: During a save roll, Vanish generates three save results. The unit may then move to any terrain or its Reserve Area. If the unit moves, the save results still apply to the army that the Vanishing unit left.
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