Carrion Crawler
ID: Counts as four points of whatever the owning army is rolling for.
Save: Counts as four save points.
Stun: During a melee attack, target up to four health-worth of units in the defending army. The targets make a maneuver roll.
Those that do not generate a maneuver result are stunned and cannot be rolled until the beginning of your turn, unless they are the target of an individual-targeting effect which forces them to.
Stunned units that leave the terrain through any means are no longer stunned. Roll this unit again and apply the new result as well.
Melee: Counts as four melee hit points.
Move: Counts as four movement points.
Move: Counts as four movement points.
Stun: During a melee attack, target up to four health-worth of units in the defending army. The targets make a maneuver roll.
Those that do not generate a maneuver result are stunned and cannot be rolled until the beginning of your turn, unless they are the target of an individual-targeting effect which forces them to.
Stunned units that leave the terrain through any means are no longer stunned. Roll this unit again and apply the new result as well.
Save: Counts as four save points.
Smite: During a melee attack, Smite inflicts four points of damage to the defending army with no save possible.
During a dragon attack, Smite generates four melee results.
Melee: Counts as four melee hit points.
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