Unicorn
ID: Counts as four points of whatever the owning army is rolling for.
Dispel Magic: Whenever any magic targets this unit, the army containing this unit and/or the terrain this unit occupies, you may roll this unit after all spells are announced but before any are resolved.
If the Dispel Magic icon is rolled, negate all unresolved magic that targets or effects this unit, it’s army or the terrain it occupies. Magic targeting other units, armies, or terrains is unaffected by this SAI.
Teleport: During a maneuver roll, Teleport generates four maneuver results.
During any non-maneuver roll, this unit may move itself and up to three health-worth of units in its army to any terrain.
Save: Counts as four save points.
Trample: During any roll, Trample generates four maneuver and four melee results.
Trample: During any roll, Trample generates four maneuver and four melee results.
Counter: During a save roll against a melee attack, Counter generates four save results and inflicts four damage upon the attacking army. Only save results generated by spells may reduce this damage.
During any other save roll, Counter generates four save results.
During a melee attack, Counter generates four melee results.
During a dragon attack, Counter generates four save and four melee results.
Dispel Magic: Whenever any magic targets this unit, the army containing this unit and/or the terrain this unit occupies, you may roll this unit after all spells are announced but before any are resolved.
If the Dispel Magic icon is rolled, negate all unresolved magic that targets or effects this unit, it’s army or the terrain it occupies. Magic targeting other units, armies, or terrains is unaffected by this SAI.
Save: Counts as four save points.
Teleport: During a maneuver roll, Teleport generates four maneuver results.
During any non-maneuver roll, this unit may move itself and up to three health-worth of units in its army to any terrain.
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