Strangle Vine
ID: Counts as four points of whatever the owning army is rolling for.
Choke: During a melee attack, when the defending army rolls for saves, target up to four health-worth of units in the that army that rolled an ID result. The target units are killed. Their ID results are not counted towards the army’s save results.
Note: Choke works outside of the normal sequence of die roll resolution, applying it’s effect immediately after the opponent's roll for saves is made, but before they resolve any SAIs
Move: Counts as four movement points.
Double Strike: During a melee attack, target four health-worth of units in the defending army. The targets make a save roll. Those that do not generate a save result are killed. Roll this unit again and apply the new result as well.
During a dragon attack, Double Strike generates four melee results.
Melee: Counts as four melee hit points.
Wild Growth: During any non-maneuver roll, Wild Growth generates four save results or allows you to promote four health-worth of units in this army. Results may be split between saves and promotions in any way you choose. Any promotions happen all at once.
Smother: During a melee attack, target up to four health-worth of units in the defending army. The targets make a maneuver roll. Those that do not generate a maneuver result are killed.
Choke: During a melee attack, when the defending army rolls for saves, target up to four health-worth of units in the that army that rolled an ID result. The target units are killed. Their ID results are not counted towards the army’s save results.
Note: Choke works outside of the normal sequence of die roll resolution, applying it’s effect immediately after the opponent's roll for saves is made, but before they resolve any SAIs
Move: Counts as four movement points.
Rend: During a melee or dragon attack, Rend generates four melee results. Roll this unit again and apply the new result as well.
During a maneuver roll, Rend generates four maneuver results.
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