Strangle Vine

ID ID: Counts as four points of whatever the owning army is rolling for.

Choke Choke: During a melee attack, when the defending army rolls for saves, target up to four health-worth of units in the that army that rolled an ID result. The target units are killed. Their ID results are not counted towards the army’s save results. Note: Choke works outside of the normal sequence of die roll resolution, applying it’s effect immediately after the opponent's roll for saves is made, but before they resolve any SAIs

Move Move: Counts as four movement points.

Double Strike Double Strike: During a melee attack, target four health-worth of units in the defending army. The targets make a save roll. Those that do not generate a save result are killed. Roll this unit again and apply the new result as well. During a dragon attack, Double Strike generates four melee results.

Melee Melee: Counts as four melee hit points.

Wild Growth Wild Growth: During any non-maneuver roll, Wild Growth generates four save results or allows you to promote four health-worth of units in this army. Results may be split between saves and promotions in any way you choose. Any promotions happen all at once.

Smother Smother: During a melee attack, target up to four health-worth of units in the defending army. The targets make a maneuver roll. Those that do not generate a maneuver result are killed.

Choke Choke: During a melee attack, when the defending army rolls for saves, target up to four health-worth of units in the that army that rolled an ID result. The target units are killed. Their ID results are not counted towards the army’s save results. Note: Choke works outside of the normal sequence of die roll resolution, applying it’s effect immediately after the opponent's roll for saves is made, but before they resolve any SAIs

Move Move: Counts as four movement points.

Rend Rend: During a melee or dragon attack, Rend generates four melee results. Roll this unit again and apply the new result as well. During a maneuver roll, Rend generates four maneuver results.
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