Swamp Beast
ID: Counts as four points of whatever the owning army is rolling for.
Surprise: During a melee attack, the defending army cannot counter-attack. The defending army may still make a save roll as normal. Surprise has no effect during a counter-attack.
Melee: Counts as four melee hit points.
Save: Counts as four save points.
Move: Counts as four movement points.
Wave: During a melee attack, the defending army subtracts X from their save results.
During a maneuver roll whilst marching, subtract X from each counter-maneuvering army’s maneuver results. Wave does nothing if rolled when counter-maneuvering.
Melee: Counts as four melee hit points.
Poison: During a melee attack, target four health-worth of units in the defending army. Each targeted unit makes a save roll.
Those that do not generate a save result are killed and must make another save roll. Those that do not generate a save result on this second roll are buried.
Wave: During a melee attack, the defending army subtracts X from their save results.
During a maneuver roll whilst marching, subtract X from each counter-maneuvering army’s maneuver results. Wave does nothing if rolled when counter-maneuvering.
Poison: During a melee attack, target four health-worth of units in the defending army. Each targeted unit makes a save roll.
Those that do not generate a save result are killed and must make another save roll. Those that do not generate a save result on this second roll are buried.
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