Ormyrr

ID ID: Counts as four points of whatever the owning army is rolling for.

Save Save: Counts as four save points.

Magic Magic: Counts as four spell points.

Move Move: Counts as four movement points.

Save Save: Counts as four save points.

Melee Melee: Counts as four melee hit points.

Magic Magic: Counts as four spell points.

Coil Coil: During a melee attack, target one unit in the defending army. The target takes four damage and makes a combination roll, counting save and melee results. Any melee results that the target generates inflict damage on the Coiling unit with no save possible. During a dragon attack, Coil generates four melee results.

Melee Melee: Counts as four melee hit points.

Missile Missile: Counts as four missile hit points.
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