Invader
ID: Counts as three points of whatever the owning army is rolling for.
Missile: Counts as three missile hit points.
Melee: Counts as four melee hit points.
Poison: During a melee attack, target four health-worth of units in the defending army. Each targeted unit makes a save roll.
Those that do not generate a save result are killed and must make another save roll. Those that do not generate a save result on this second roll are buried.
Move: Counts as three movement points.
Save: Counts as two save points.
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