Swamp Giant
ID: Counts as four points of whatever the owning army is rolling for.
Smite: During a melee attack, Smite inflicts four points of damage to the defending army with no save possible.
During a dragon attack, Smite generates four melee results.
Trample: During any roll, Trample generates four maneuver and four melee results.
Poison: During a melee attack, target four health-worth of units in the defending army. Each targeted unit makes a save roll.
Those that do not generate a save result are killed and must make another save roll. Those that do not generate a save result on this second roll are buried.
Save: Counts as four save points.
Melee: Counts as four melee hit points.
Move: Counts as four movement points.
Smite: During a melee attack, Smite inflicts four points of damage to the defending army with no save possible.
During a dragon attack, Smite generates four melee results.
Trample: During any roll, Trample generates four maneuver and four melee results.
Save: Counts as four save points.
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