Swamp Beast

ID ID: Counts as four points of whatever the owning army is rolling for.

Surprise Surprise: During a melee attack, the defending army cannot counter-attack. The defending army may still make a save roll as normal. Surprise has no effect during a counter-attack.

Melee Melee: Counts as four melee hit points.

Save Save: Counts as four save points.

Move Move: Counts as four movement points.

Wave Wave: During a melee attack, the defending army subtracts X from their save results. During a maneuver roll whilst marching, subtract X from each counter-maneuvering army’s maneuver results. Wave does nothing if rolled when counter-maneuvering.

Melee Melee: Counts as four melee hit points.

Poison Poison: During a melee attack, target four health-worth of units in the defending army. Each targeted unit makes a save roll. Those that do not generate a save result are killed and must make another save roll. Those that do not generate a save result on this second roll are buried.

Wave Wave: During a melee attack, the defending army subtracts X from their save results. During a maneuver roll whilst marching, subtract X from each counter-maneuvering army’s maneuver results. Wave does nothing if rolled when counter-maneuvering.

Poison Poison: During a melee attack, target four health-worth of units in the defending army. Each targeted unit makes a save roll. Those that do not generate a save result are killed and must make another save roll. Those that do not generate a save result on this second roll are buried.
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