Unseelie Faerie
ID: Counts as four points of whatever the owning army is rolling for.
Move: Counts as four movement points.
Magic: Counts as four spell points.
Melee: Counts as four melee hit points.
Scorching Shield: Counts as four save points. When at a terrain that contains red (fire), Scalders making a save roll against a melee action inflict four points of damage on the attacking army.
Only save results generated by spells may reduce this damage. Scorching Touch does not apply when saving against a counter-attack.
Magic: Counts as four spell points.
Magic: Counts as four spell points.
Cantrip: During a magic action or magic negation roll, Cantrip generates four magic results.
During other non-maneuver rolls, Cantrip generates four magic results that allow you to cast spells marked as ‘Cantrip’ from the spell list.
Move: Counts as four movement points.
Scorching Shield: Counts as four save points. When at a terrain that contains red (fire), Scalders making a save roll against a melee action inflict four points of damage on the attacking army.
Only save results generated by spells may reduce this damage. Scorching Touch does not apply when saving against a counter-attack.
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