Quickling
ID: Counts as four points of whatever the owning army is rolling for.
Move: Counts as four movement points.
Missile: Counts as four missile hit points.
Move: Counts as four movement points.
Poison: During a melee attack, target four health-worth of units in the defending army. Each targeted unit makes a save roll.
Those that do not generate a save result are killed and must make another save roll. Those that do not generate a save result on this second roll are buried.
Missile: Counts as four missile hit points.
Move: Counts as four movement points.
Scorching Shield: Counts as four save points. When at a terrain that contains red (fire), Scalders making a save roll against a melee action inflict four points of damage on the attacking army.
Only save results generated by spells may reduce this damage. Scorching Touch does not apply when saving against a counter-attack.
Move: Counts as four movement points.
Scorching Shield: Counts as four save points. When at a terrain that contains red (fire), Scalders making a save roll against a melee action inflict four points of damage on the attacking army.
Only save results generated by spells may reduce this damage. Scorching Touch does not apply when saving against a counter-attack.
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