Ettercap

ID ID: Counts as four points of whatever the owning army is rolling for.

Magic Magic: Counts as four spell points.

Move Move: Counts as four movement points.

Missile Missile: Counts as four missile hit points.

Bullseye Bullseye: During a missile attack, target four health-worth of units in the defending army. The targets make a save roll. Those that do not generate a save result are killed. Roll this unit again and apply the new result as well. During a dragon attack, Bullseye generates four missile results.

Move Move: Counts as four movement points.

Missile Missile: Counts as four missile hit points.

Scorching Shield Scorching Shield: Counts as four save points. When at a terrain that contains red (fire), Scalders making a save roll against a melee action inflict four points of damage on the attacking army. Only save results generated by spells may reduce this damage. Scorching Touch does not apply when saving against a counter-attack.

Melee Melee: Counts as four melee hit points.

Scorching Shield Scorching Shield: Counts as four save points. When at a terrain that contains red (fire), Scalders making a save roll against a melee action inflict four points of damage on the attacking army. Only save results generated by spells may reduce this damage. Scorching Touch does not apply when saving against a counter-attack.
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