Charkin
ID: Counts as three points of whatever the owning army is rolling for.
Counter (scorching): During a save roll against a melee attack, Counter generates four save results and inflicts four damage upon the attacking army. Only save results generated by spells may reduce this damage.
Note: this damage is generated immediately, and is seperate from Scorching touch damage.
When at a terrain that contains red (fire), Scalders making a save roll against a melee action inflict four points of damage on the attacking army.
Only save results generated by spells may reduce this damage. Scorching Touch does not apply when saving against a counter-attack.
During any other save roll, Counter generates four save results.
During a melee attack, Counter generates four melee results.
During a dragon attack, Counter generates four save and four melee results.
Move: Counts as two movement points.
Melee: Counts as five melee hit points.
Melee: Counts as two melee hit points.
Move: Counts as three movement points.
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