Trebuchet
ID: Counts as four points of whatever the owning army is rolling for.
Crush: During a missile attack, target up to four-health worth of units in the defending army. The targets make a maneuver roll.
Those that do not generate a maneuver result are killed and must make a save roll. Those that do not generate a save result are buried.
During a dragon attack Crush generates four missile results.
Missile: Counts as four missile hit points.
Save: Counts as four save points.
Missile: Counts as four missile hit points.
Missile: Counts as four missile hit points.
Crush: During a missile attack, target up to four-health worth of units in the defending army. The targets make a maneuver roll.
Those that do not generate a maneuver result are killed and must make a save roll. Those that do not generate a save result are buried.
During a dragon attack Crush generates four missile results.
Missile: Counts as four missile hit points.
Melee: Counts as four melee hit points.
Save: Counts as four save points.
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