Rakshasa
ID: Counts as four points of whatever the owning army is rolling for.
Move: Counts as four movement points.
Illusion: During a magic, melee or missile attack, target any of your armies. Until the beginning of your next turn, the target army cannot be targeted by any missile attacks or spells cast by opposing players.
Melee: Counts as four melee hit points.
Magic: Counts as four spell points.
Melee: Counts as four melee hit points.
Illusion: During a magic, melee or missile attack, target any of your armies. Until the beginning of your next turn, the target army cannot be targeted by any missile attacks or spells cast by opposing players.
Save: Counts as four save points.
Counter: During a save roll against a melee attack, Counter generates four save results and inflicts four damage upon the attacking army. Only save results generated by spells may reduce this damage.
During any other save roll, Counter generates four save results.
During a melee attack, Counter generates four melee results.
During a dragon attack, Counter generates four save and four melee results.
Magic: Counts as four spell points.
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