Rakshasa

ID ID: Counts as four points of whatever the owning army is rolling for.

Move Move: Counts as four movement points.

Illusion Illusion: During a magic, melee or missile attack, target any of your armies. Until the beginning of your next turn, the target army cannot be targeted by any missile attacks or spells cast by opposing players.

Melee Melee: Counts as four melee hit points.

Magic Magic: Counts as four spell points.

Melee Melee: Counts as four melee hit points.

Illusion Illusion: During a magic, melee or missile attack, target any of your armies. Until the beginning of your next turn, the target army cannot be targeted by any missile attacks or spells cast by opposing players.

Save Save: Counts as four save points.

Counter Counter: During a save roll against a melee attack, Counter generates four save results and inflicts four damage upon the attacking army. Only save results generated by spells may reduce this damage. During any other save roll, Counter generates four save results. During a melee attack, Counter generates four melee results. During a dragon attack, Counter generates four save and four melee results.

Magic Magic: Counts as four spell points.
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