Lurker in the Deep
ID: Counts as four points of whatever the owning army is rolling for.
Counter: During a save roll against a melee attack, Counter generates four save results and inflicts four damage upon the attacking army. Only save results generated by spells may reduce this damage.
During any other save roll, Counter generates four save results.
During a melee attack, Counter generates four melee results.
During a dragon attack, Counter generates four save and four melee results.
Magic: Counts as four spell points.
Move: Counts as four movement points.
Cantrip: During a magic action or magic negation roll, Cantrip generates four magic results.
During other non-maneuver rolls, Cantrip generates four magic results that allow you to cast spells marked as ‘Cantrip’ from the spell list.
Magic: Counts as four spell points.
Volley: During a save roll against a missile attack, Volley generates four save and inflicts four damage upon the attacking army. Only save results generated by spells may reduce this damage.
During any other save roll, Volley generates four save results.
During a missile attack, Volley generates four missile results.
During a dragon attack, Volley generates four save and four missile results.
Cloak: During a save roll or dragon attack, add four save results to the army containing this unit until the beginning of your next turn.
During a magic action, Cloak generates four magic results.
During a roll for an individual-targeting effect, Cloak generates four magic, maneuver, melee, missile, or save results.
Fly: During any roll, Fly generates four maneuver or four save results.
Move: Counts as four movement points.
Back