Infiltrator
ID: Counts as three points of whatever the owning army is rolling for.
Melee: Counts as five melee hit points.
Move: Counts as five movement points.
Melee: Counts as one melee hit point.
Move: Counts as one movement point.
Counter: During a save roll against a melee attack, Counter generates four save results and inflicts four damage upon the attacking army. Only save results generated by spells may reduce this damage.
During any other save roll, Counter generates four save results.
During a melee attack, Counter generates four melee results.
During a dragon attack, Counter generates four save and four melee results.
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