Hell Hound
ID: Counts as four points of whatever the owning army is rolling for.
Move: Counts as four movement points.
Melee: Counts as four melee hit points.
Save: Counts as four save points.
Flame: During a melee attack, target up to two health-worth of units in the defending army. The targets are killed and buried.
Melee: Counts as four melee hit points.
Flame: During a melee attack, target up to two health-worth of units in the defending army. The targets are killed and buried.
Melee: Counts as four melee hit points.
Move: Counts as four movement points.
Save: Counts as four save points.
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