Drider

ID ID: Counts as four points of whatever the owning army is rolling for.

Web Web: During a melee or missile attack, target up to four health-worth of units in the defending army. The targets make a melee roll. Those that do not generate a melee result are webbed and cannot be rolled or leave the terrain they currently occupy until the beginning of your next turn. Web does nothing during a missile action targeting an opponent’s Reserve Army from a Tower on it’s eighth-face.

Move Move: Counts as four movement points.

Save Save: Counts as four save points.

Melee Melee: Counts as four melee hit points.

Melee Melee: Counts as four melee hit points.

Missile Missile: Counts as four missile hit points.

Move Move: Counts as four movement points.

Web Web: During a melee or missile attack, target up to four health-worth of units in the defending army. The targets make a melee roll. Those that do not generate a melee result are webbed and cannot be rolled or leave the terrain they currently occupy until the beginning of your next turn. Web does nothing during a missile action targeting an opponent’s Reserve Army from a Tower on it’s eighth-face.

Save Save: Counts as four save points.
Back