Drider
ID: Counts as four points of whatever the owning army is rolling for.
Web: During a melee or missile attack, target up to four health-worth of units in the defending army. The targets make a melee roll.
Those that do not generate a melee result are webbed and cannot be rolled or leave the terrain they currently occupy until the beginning of your next turn.
Web does nothing during a missile action targeting an opponent’s Reserve Army from a Tower on it’s eighth-face.
Move: Counts as four movement points.
Save: Counts as four save points.
Melee: Counts as four melee hit points.
Melee: Counts as four melee hit points.
Missile: Counts as four missile hit points.
Move: Counts as four movement points.
Web: During a melee or missile attack, target up to four health-worth of units in the defending army. The targets make a melee roll.
Those that do not generate a melee result are webbed and cannot be rolled or leave the terrain they currently occupy until the beginning of your next turn.
Web does nothing during a missile action targeting an opponent’s Reserve Army from a Tower on it’s eighth-face.
Save: Counts as four save points.
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