Beholder
ID: Counts as four points of whatever the owning army is rolling for.
Magic: Counts as four spell points.
Flame: During a melee attack, target up to two health-worth of units in the defending army. The targets are killed and buried.
Save: Counts as four save points.
Charm: During a melee attack, target up to four health-worth of units in the defending army; those units don’t roll to save during this march.
Instead, the owner rolls these units and adds their results to the attacking army’s results. Those units may take damage from the melee attack as normal.
Save: Counts as four save points.
Stone: During a melee or missile attack, Stone does four damage to the defending army with no save possible.
During a dragon attack, Stone generates four missile results.
Confuse: During a melee or missile attack, target up to four health-worth of units in the defending army after they have rolled for saves.
Re-roll the targeted units, ignoring all previous results. Units are selected prior to resolving the save roll or any SAIs in the defending army.
Melee: Counts as four melee hit points.
Illusion: During a magic, melee or missile attack, target any of your armies. Until the beginning of your next turn, the target army cannot be targeted by any missile attacks or spells cast by opposing players.
Back