Cannibal
ID: Counts as four points of whatever the owning army is rolling for.
Swallow: During a melee attack, target one unit in the defending army. Roll the target. If it does not roll its ID icon, it is killed and buried.
Save: Counts as four save points.
Stun: During a melee attack, target up to four health-worth of units in the defending army. The targets make a maneuver roll.
Those that do not generate a maneuver result are stunned and cannot be rolled until the beginning of your turn, unless they are the target of an individual-targeting effect which forces them to.
Stunned units that leave the terrain through any means are no longer stunned. Roll this unit again and apply the new result as well.
Melee: Counts as four melee hit points.
Save: Counts as four save points.
Move: Counts as four movement points.
Net: During a melee or missile attack, target up to four health-worth of units in the defending army. Each targeted unit makes a maneuver roll.
Those that do not generate a maneuver result are netted and may not be rolled or leave the terrain they currently occupy until the beginning of your next turn.
Net does nothing during a missile attack targeting an opponent’s Reserve Army from a Tower on it’s eighth face.
When saving against an individual targeting effect, Net generates four save results.
Surprise: During a melee attack, the defending army cannot counter-attack. The defending army may still make a save roll as normal. Surprise has no effect during a counter-attack.
Sleep: During a melee attack, target one unit in an opponent’s army at this terrain. The target unit is asleep and cannot be rolled or leave the terrain they currently occupy until the beginning of your next turn.
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