Dragonzealot
ID: Counts as four points of whatever the owning army is rolling for.
Save: Counts as four save points.
Bash: During a save roll against a melee attack, target one unit from the attacking army. The targeted unit takes damage equal to the melee results it generated.
The targeted unit must make a save roll against this damage. Bash also generates save results equal to the targeted unit’s melee results.
During other save rolls, Bash generates four save results.
During a dragon attack choose an attacking dragon that has done damage. That dragon takes damage equal to the amount of damage it did.
Bash also generates save results equal to the damage the chosen dragon did.
Fly: During any roll, Fly generates four maneuver or four save results.
Sneak Attack: During a missile attack or magic action, Sneak Attack inflicts four damage on an opposing army at this terrain with no save possible. Dragonkin killed by this damage are buried.
During a melee or dragon attack, Sneak Attack generates four melee results.
SFR (Dragonzealot): If the Dragonzealot matches a color of the dragon, and during the dragon attack phase, when rolling an army’s response to a dragon(s) attack (step 6), a unit that rolls this SAI may control a single dragon that attacked their army this turn.
Any non-breath damage that dragon rolled during this dragon attack is ignored.
On future turns, during the dragon attack phase, the controller may have the controlled dragon not roll, or may have it attack any other dragon, even a type of dragon that it would not usually attack.
If another dragon attacks the controller’s army, roll the controlled dragon and add any damage it inflicts to the melee results of the army, ignoring any Wings results.
The dragon is not considered to be a part of the army and may not take damage when a dragon attacks the controller’s army in this way.
A dragon remains controlled by this unit unless any of the following occur:
• The controlling unit controls another dragon. A Dragonzealot may only ever control one dragon at any time.
• The dragon leaves the terrain (eg. is summoned away or killed).
• The controlling unit leaves the terrain (eg. moves or is killed).
• The dragon is controlled or tamed by another unit.
• A White Dragon becomes uncontrolled during the Effects Expire step of the controlling player’s turn.
During any roll, the SFR logo counts as a two point ID icon. During a save roll against an
individual-targeting effect, the SFR logo counts as four saves.
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