Phoenix
ID: Counts as four points of whatever the owning army is rolling for.
Seize: During a melee or missile attack, target up to four health-worth of units in the defending army. Roll the targets. If they roll an ID result, they are immediately moved to their Reserve Area. Any that do not roll an ID are killed.
Smite: During a melee attack, Smite inflicts four points of damage to the defending army with no save possible.
During a dragon attack, Smite generates four melee results.
Rise From Ashes: During a save roll, Rise from the Ashes generates four save results.
Whenever a unit with this SAI is killed or buried, roll the unit. If Rise from the Ashes is rolled, the unit is moved to your Reserve Area.
If an effect both kills and buries this unit, it may roll once when killed and again when buried. If the first roll is successful, the unit is not buried.
Fly: During any roll, Fly generates four maneuver or four save results.
Flaming Shield: Counts as four save points. When at a terrain that contains red (fire), Firewalkers may count this as four melee results. Flaming Shields does not apply when making a counter-attack.
Fly: During any roll, Fly generates four maneuver or four save results.
Flaming Shield: Counts as four save points. When at a terrain that contains red (fire), Firewalkers may count this as four melee results. Flaming Shields does not apply when making a counter-attack.
Seize: During a melee or missile attack, target up to four health-worth of units in the defending army. Roll the targets. If they roll an ID result, they are immediately moved to their Reserve Area. Any that do not roll an ID are killed.
Rise From Ashes: During a save roll, Rise from the Ashes generates four save results.
Whenever a unit with this SAI is killed or buried, roll the unit. If Rise from the Ashes is rolled, the unit is moved to your Reserve Area.
If an effect both kills and buries this unit, it may roll once when killed and again when buried. If the first roll is successful, the unit is not buried.
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