Genie
ID: Counts as four points of whatever the owning army is rolling for.
Firecloud: During a melee or missile attack, target up to four health-worth of units in the defending army. The targets make a maneuver roll. Those that do not generate a maneuver result are killed.
Cantrip: During a magic action or magic negation roll, Cantrip generates four magic results.
During other non-maneuver rolls, Cantrip generates four magic results that allow you to cast spells marked as ‘Cantrip’ from the spell list.
Flaming Shield: Counts as four save points. When at a terrain that contains red (fire), Firewalkers may count this as four melee results. Flaming Shields does not apply when making a counter-attack.
Galeforce: During a melee or missile attack, or a magic action at a terrain, target an opposing army at any terrain. Until the beginning of your next turn, the target army subtracts four save and four maneuver results from all rolls.
Firewalking: During a maneuver roll, Firewalking generates four maneuver results.
During any non-maneuver roll, this unit may move itself and up to three health-worth of units in its army to any terrain.
Melee: Counts as four melee hit points.
Flaming Shield: Counts as four save points. When at a terrain that contains red (fire), Firewalkers may count this as four melee results. Flaming Shields does not apply when making a counter-attack.
Magic: Counts as four spell points.
Melee: Counts as four melee hit points.
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