Fireshadow
ID: Counts as four points of whatever the owning army is rolling for.
Melee: Counts as four melee hit points.
Smite: During a melee attack, Smite inflicts four points of damage to the defending army with no save possible.
During a dragon attack, Smite generates four melee results.
Create Fireminions: During any army roll, Create Fireminions generates four magic, maneuver, melee, missile or save results.
Fly: During any roll, Fly generates four maneuver or four save results.
Create Fireminions: During any army roll, Create Fireminions generates four magic, maneuver, melee, missile or save results.
Cantrip: During a magic action or magic negation roll, Cantrip generates four magic results.
During other non-maneuver rolls, Cantrip generates four magic results that allow you to cast spells marked as ‘Cantrip’ from the spell list.
Melee: Counts as four melee hit points.
Fly: During any roll, Fly generates four maneuver or four save results.
Counter: During a save roll against a melee attack, Counter generates four save results and inflicts four damage upon the attacking army. Only save results generated by spells may reduce this damage.
During any other save roll, Counter generates four save results.
During a melee attack, Counter generates four melee results.
During a dragon attack, Counter generates four save and four melee results.
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