Lion-Folk
ID: Counts as four points of whatever the owning army is rolling for.
Paw: Counts as four movement points.
Double Strike: During a melee attack, target four health-worth of units in the defending army. The targets make a save roll. Those that do not generate a save result are killed. Roll this unit again and apply the new result as well.
During a dragon attack, Double Strike generates four melee results.
Save: Counts as four save points.
Roar: During a melee attack, target up to four health-worth of units in the defending army. The targets are immediately moved to their Reserve Area before the defending army rolls for saves.
Paw: Counts as four movement points.
Roar: During a melee attack, target up to four health-worth of units in the defending army. The targets are immediately moved to their Reserve Area before the defending army rolls for saves.
Double Strike: During a melee attack, target four health-worth of units in the defending army. The targets make a save roll. Those that do not generate a save result are killed. Roll this unit again and apply the new result as well.
During a dragon attack, Double Strike generates four melee results.
Melee: Counts as four melee hit points.
Save: Counts as four save points.
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