Bear-Folk
ID: Counts as four points of whatever the owning army is rolling for.
Double Strike: During a melee attack, target four health-worth of units in the defending army. The targets make a save roll. Those that do not generate a save result are killed. Roll this unit again and apply the new result as well.
During a dragon attack, Double Strike generates four melee results.
Missile: Counts as four missile hit points.
Hug: During a melee attack, target one unit in the defending army. The target unit takes four points of damage with no save possible.
The targeted unit makes a melee roll. Melee results generated by this roll inflict damage on the Hugging unit with no save possible.
During a dragon attack, Hug generates four melee results.
Paw: Counts as four movement points.
Paw: Counts as four movement points.
Save: Counts as four save points.
Double Strike: During a melee attack, target four health-worth of units in the defending army. The targets make a save roll. Those that do not generate a save result are killed. Roll this unit again and apply the new result as well.
During a dragon attack, Double Strike generates four melee results.
Magic: Counts as four spell points.
Save: Counts as four save points.
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