Rhino-Folk
ID: Counts as four points of whatever the owning army is rolling for.
Gore: During a melee attack, target one unit in the defending army. The target takes two points of damage. If the unit is killed by Gore, it is then buried.
During a dragon attack, Gore generates four melee results.
Melee: Counts as four melee hit points.
Save: Counts as four save points.
Hoof: Counts as four movement points.
Trample: During any roll, Trample generates four maneuver and four melee results.
Melee: Counts as four melee hit points.
Gore: During a melee attack, target one unit in the defending army. The target takes two points of damage. If the unit is killed by Gore, it is then buried.
During a dragon attack, Gore generates four melee results.
Hoof: Counts as four movement points.
Save: Counts as four save points.
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