Owl-Folk
ID: Counts as four points of whatever the owning army is rolling for.
Screech: During a melee attack, the defending army subtracts four save results against this melee action.
Magic: Counts as four spell points.
Dispel Magic: Whenever any magic targets this unit, the army containing this unit and/or the terrain this unit occupies, you may roll this unit after all spells are announced but before any are resolved.
If the Dispel Magic icon is rolled, negate all unresolved magic that targets or effects this unit, it’s army or the terrain it occupies. Magic targeting other units, armies, or terrains is unaffected by this SAI.
Fly: During any roll, Fly generates four maneuver or four save results.
Fly: During any roll, Fly generates four maneuver or four save results.
Magic: Counts as four spell points.
Seize: During a melee or missile attack, target up to four health-worth of units in the defending army. Roll the targets. If they roll an ID result, they are immediately moved to their Reserve Area. Any that do not roll an ID are killed.
Magic: Counts as four spell points.
Dispel Magic: Whenever any magic targets this unit, the army containing this unit and/or the terrain this unit occupies, you may roll this unit after all spells are announced but before any are resolved.
If the Dispel Magic icon is rolled, negate all unresolved magic that targets or effects this unit, it’s army or the terrain it occupies. Magic targeting other units, armies, or terrains is unaffected by this SAI.
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