Bear-Folk

ID ID: Counts as four points of whatever the owning army is rolling for.

Double Strike Double Strike: During a melee attack, target four health-worth of units in the defending army. The targets make a save roll. Those that do not generate a save result are killed. Roll this unit again and apply the new result as well. During a dragon attack, Double Strike generates four melee results.

Missile Missile: Counts as four missile hit points.

Hug Hug: During a melee attack, target one unit in the defending army. The target unit takes four points of damage with no save possible. The targeted unit makes a melee roll. Melee results generated by this roll inflict damage on the Hugging unit with no save possible. During a dragon attack, Hug generates four melee results.

Paw Paw: Counts as four movement points.

Paw Paw: Counts as four movement points.

Save Save: Counts as four save points.

Double Strike Double Strike: During a melee attack, target four health-worth of units in the defending army. The targets make a save roll. Those that do not generate a save result are killed. Roll this unit again and apply the new result as well. During a dragon attack, Double Strike generates four melee results.

Magic Magic: Counts as four spell points.

Save Save: Counts as four save points.
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