Magus
ID: Counts as two points of whatever the owning army is rolling for.
Frost Magic: Counts as three spell points. Can be used for Magic Negation.
Missile: Counts as three missile hit points.
Fly: During any roll, Fly generates three maneuver or three save results.
Frost Magic: Counts as one spell point. Can be used for Magic Negation.
Frost Magic: Counts as two spell points. Can be used for Magic Negation.
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