Assailer
ID: Counts as three points of whatever the owning army is rolling for.
Volley: During a save roll against a missile attack, Volley generates four save and inflicts four damage upon the attacking army. Only save results generated by spells may reduce this damage.
During any other save roll, Volley generates four save results.
During a missile attack, Volley generates four missile results.
During a dragon attack, Volley generates four save and four missile results.
Melee: Counts as three melee hit points.
Fly: During any roll, Fly generates four maneuver or four save results.
Missile: Counts as two missile hit points.
Missile: Counts as three missile hit points.
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