Apprentice
ID: Counts as one point of whatever the owning army is rolling for.
Frost Magic: Counts as two spell points. Can be used for Magic Negation.
Missile: Counts as one missile hit point.
Fly: During any roll, Fly generates one maneuver or one save result.
Melee: Counts as one melee hit point.
Frost Magic: Counts as one spell point. Can be used for Magic Negation.
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