Yeti
ID: Counts as four points of whatever the owning army is rolling for.
Save: Counts as four save points.
Melee: Counts as four melee hit points.
Missile: Counts as four missile hit points.
Move: Counts as four movement points.
Melee: Counts as four melee hit points.
Surprise: During a melee attack, the defending army cannot counter-attack. The defending army may still make a save roll as normal. Surprise has no effect during a counter-attack.
Rend: During a melee or dragon attack, Rend generates four melee results. Roll this unit again and apply the new result as well.
During a maneuver roll, Rend generates four maneuver results.
Surprise: During a melee attack, the defending army cannot counter-attack. The defending army may still make a save roll as normal. Surprise has no effect during a counter-attack.
Rend: During a melee or dragon attack, Rend generates four melee results. Roll this unit again and apply the new result as well.
During a maneuver roll, Rend generates four maneuver results.
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