Frost Ogre
ID: Counts as four points of whatever the owning army is rolling for.
Smite: During a melee attack, Smite inflicts four points of damage to the defending army with no save possible.
During a dragon attack, Smite generates four melee results.
Save: Counts as four save points.
Missile: Counts as four missile hit points.
Move: Counts as four movement points.
Missile: Counts as four missile hit points.
Frost Cantrip: During a magic action or magic negation roll, Cantrip generates four magic results.
During other non-maneuver rolls, Cantrip generates four magic results that allow you to cast spells marked as ‘Cantrip’ from the spell list.
During a magic negation roll, Cantrip generates four anti-magic results.
Frost Magic: Counts as four spell points. Can be used for Magic Negation.
Save: Counts as four save points.
Melee: Counts as four melee hit points.
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