Umber Hulk

ID ID: Counts as four points of whatever the owning army is rolling for.

Confuse Confuse: During a melee or missile attack, target up to four health-worth of units in the defending army after they have rolled for saves. Re-roll the targeted units, ignoring all previous results. Units are selected prior to resolving the save roll or any SAIs in the defending army.

Melee Melee: Counts as four melee hit points.

Smite Smite: During a melee attack, Smite inflicts four points of damage to the defending army with no save possible. During a dragon attack, Smite generates four melee results.

Save Save: Counts as four save points.

Melee Melee: Counts as four melee hit points.

Confuse Confuse: During a melee or missile attack, target up to four health-worth of units in the defending army after they have rolled for saves. Re-roll the targeted units, ignoring all previous results. Units are selected prior to resolving the save roll or any SAIs in the defending army.

Move Move: Counts as four movement points.

Save Save: Counts as four save points.

Smite Smite: During a melee attack, Smite inflicts four points of damage to the defending army with no save possible. During a dragon attack, Smite generates four melee results.
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