Umber Hulk
ID: Counts as four points of whatever the owning army is rolling for.
Confuse: During a melee or missile attack, target up to four health-worth of units in the defending army after they have rolled for saves.
Re-roll the targeted units, ignoring all previous results. Units are selected prior to resolving the save roll or any SAIs in the defending army.
Melee: Counts as four melee hit points.
Smite: During a melee attack, Smite inflicts four points of damage to the defending army with no save possible.
During a dragon attack, Smite generates four melee results.
Save: Counts as four save points.
Melee: Counts as four melee hit points.
Confuse: During a melee or missile attack, target up to four health-worth of units in the defending army after they have rolled for saves.
Re-roll the targeted units, ignoring all previous results. Units are selected prior to resolving the save roll or any SAIs in the defending army.
Move: Counts as four movement points.
Save: Counts as four save points.
Smite: During a melee attack, Smite inflicts four points of damage to the defending army with no save possible.
During a dragon attack, Smite generates four melee results.
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