Roc
ID: Counts as four points of whatever the owning army is rolling for.
Seize: During a melee or missile attack, target up to four health-worth of units in the defending army. Roll the targets. If they roll an ID result, they are immediately moved to their Reserve Area. Any that do not roll an ID are killed.
Rend: During a melee or dragon attack, Rend generates four melee results. Roll this unit again and apply the new result as well.
During a maneuver roll, Rend generates four maneuver results.
Melee: Counts as four melee hit points.
Fly: During any roll, Fly generates four maneuver or four save results.
Melee: Counts as four melee hit points.
Melee: Counts as four melee hit points.
Save: Counts as four save points.
Seize: During a melee or missile attack, target up to four health-worth of units in the defending army. Roll the targets. If they roll an ID result, they are immediately moved to their Reserve Area. Any that do not roll an ID are killed.
Fly: During any roll, Fly generates four maneuver or four save results.
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