Gargoyle
ID: Counts as four points of whatever the owning army is rolling for.
Move: Counts as four movement points.
Fly2: During any roll, Fly generates four maneuver or four save results.
Smite: During a melee attack, Smite inflicts four points of damage to the defending army with no save possible.
During a dragon attack, Smite generates four melee results.
Melee: Counts as four melee hit points.
Dispel Magic: Whenever any magic targets this unit, the army containing this unit and/or the terrain this unit occupies, you may roll this unit after all spells are announced but before any are resolved.
If the Dispel Magic icon is rolled, negate all unresolved magic that targets or effects this unit, it’s army or the terrain it occupies. Magic targeting other units, armies, or terrains is unaffected by this SAI.
Fly2: During any roll, Fly generates four maneuver or four save results.
Dispel Magic: Whenever any magic targets this unit, the army containing this unit and/or the terrain this unit occupies, you may roll this unit after all spells are announced but before any are resolved.
If the Dispel Magic icon is rolled, negate all unresolved magic that targets or effects this unit, it’s army or the terrain it occupies. Magic targeting other units, armies, or terrains is unaffected by this SAI.
Melee: Counts as four melee hit points.
Save: Counts as four save points.
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