Androsphinx
ID: Counts as four points of whatever the owning army is rolling for.
Save: Counts as four save points.
Melee: Counts as four melee hit points.
Magic: Counts as four spell points.
Roar: During a melee attack, target up to four health-worth of units in the defending army. The targets are immediately moved to their Reserve Area before the defending army rolls for saves.
Magic: Counts as four spell points.
Melee: Counts as four melee hit points.
Rend: During a melee or dragon attack, Rend generates four melee results. Roll this unit again and apply the new result as well.
During a maneuver roll, Rend generates four maneuver results.
Save: Counts as four save points.
Roar: During a melee attack, target up to four health-worth of units in the defending army. The targets are immediately moved to their Reserve Area before the defending army rolls for saves.
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