Dragonkin Champion
ID(kin): Counts as four points of saves, maneuvers, or melee hits, whatever the owning army is rolling for.
Unlike a normal ID, it cannot be used for magic points or missile hits.
Belly: During any roll, the Dragonkin unit loses its four automatic saves.
Fly: During any roll, Fly generates four maneuver or four save results.
Dragonkin Breath (Champion): During a melee attack, attacking player chooses four health-worth of units in the defending army to be killed
with no save possible.
Smite: During a melee attack, Smite immediately inflicts four points of damage on the defending army or unit;
no saves (including those provided by spells) can stop this damage.
During a dragon attack or melee avoidance roll, Smite generates four melee results
SFR (Dragonkin Champion): (or old TSR icon):
During any action or non-maneuver avoidance roll, may move a summoned dragon of the same color as
the Dragonkin Champion from any terrain to any other terrain. A player may move a dragon that is currently
controlled by a Dragonlord or Dragonmaster. In this case, the dragon becomes untamed and must
be moved to a different terrain than the one the dragon is currently located. During a save roll against an
individual-targeting effect, the SFR/TSR logo counts as four saves.
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