Nightmare
ID: Counts as four points of whatever the owning army is rolling for.
Trample: During any roll, Trample generates four maneuver and four melee results.
Firewalking: During a maneuver roll, Firewalking generates four maneuver results.
During any non-maneuver roll, this unit may move itself and up to three health-worth of units in its army to any terrain.
Melee: Counts as four melee hit points.
Fly2: During any roll, Fly generates four maneuver or four save results.
Hoof: Counts as four movement points.
Trample: During any roll, Trample generates four maneuver and four melee results.
Firebreath: During a melee attack, inflict four points of damage on the defending army with no save possible. Each unit killed makes a save roll. Those that do not generate a save result are buried.
Fly2: During any roll, Fly generates four maneuver or four save results.
Save: Counts as four save points.
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