Centaur
ID: Counts as four points of whatever the owning army is rolling for.
Melee: Counts as four melee hit points.
Kick: During a melee attack, target one unit in the defending army. The target takes four points of damage.
During a save roll, Kick generates four save results.
During a dragon attack, Kick generates four melee and four save results.
Missile: Counts as four missile hit points.
Move: Counts as four movement points.
Missile: Counts as four missile hit points.
Kick: During a melee attack, target one unit in the defending army. The target takes four points of damage.
During a save roll, Kick generates four save results.
During a dragon attack, Kick generates four melee and four save results.
Melee: Counts as four melee hit points.
Trample: During any roll, Trample generates four maneuver and four melee results.
Move: Counts as four movement points.
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